The 2017 Queerness and Games Conference is brought to you by a diverse and enthusiastic group of academics, game developers, artists, and activists. This year’s organizers include:
Bonnie “Beaux” Ruberg is a Provost’s Postdoctoral Scholar at the University of Southern California in the Interactive Media and Games Division. She is also an incoming Assistant Professor of digital media and games in the Department of Informatics at UC Irvine. Bonnie is the co-editor of the forthcoming volume Queer Game Studies and is currently working on a book project titled Playing Queer: Sexuality and Gender in Video Games beyond Representation.
Christopher Goetz is a film, digital media, and video game scholar whose research focuses on fantasy and play across a range of platforms, from cinema to interactive digital media. His published works have appeared in Games and Culture and New Media & Society, and are forthcoming in an edited volume on Queer Game Studies and in the journal The Psychoanalytic Study of the Child. He is one of the founding organizers of QGCon. He is assistant professor of film studies and new media at the University of Iowa.
Chelsea likes making games that make a difference. She’s currently Owlchemy Labs’ creative producteur/owl overseer and co-founder of the Queerness and Games Conference. Previously, she’s worked at EA, TinyCo, SuperBetter Labs, and Zynga, experimenting with F2P and consulting on playful experiences. By night Chelsea designs award-winning indie games, runs game jams, and has taught at places like Coder Dojo and California College of the Arts. Her recognitions include Forbes 30 Under 30 in Games, Fortune’s 10 Powerful Women in Games, and Fast Company’s 100 Most Creative People in Business.
Diana (Teddy) Pozo is a scholar of Film and Media Studies who writes about touch, embodiment and sexuality in digital culture, from video games, to new cinema exhibition technologies, to virtual reality and teledildonics. Their work appears in academic journals and anthologies including Rated M For Mature: Sex and Sexuality in Video Games, Porn Studies, New Review of Film and Television Studies, In Media Res, Mediascape, and Media Fields Journal. Pozo’s dissertation project, Haptic Media: New Media and the Sense of Touch argues that centering touch and affect in media analysis, rather than vision, can help explain how the politics of representation are shifting in the digital age. Pozo graduated from UC Santa Barbara with a PhD in Film and Media Studies in 2016, and they have been part of QGCon’s organizing team since 2015.
Chuck Roslof was fortunate enough to have a Nintendo Entertainment System around the house that they played a lot at a very young age, instilling in them a love of colorful video games with cheerful music and cute characters. Years of playing games aside, they are still a Fake Gamer as they have never owned a PlayStation or Xbox and haven’t used Windows in a decade. Chuck is also a lawyer for the Wikimedia Foundation, specializing in trademark and copyright law. During their time in law school, Chuck was editor-in-chief of the Harvard Journal of Law and Gender.
Jasmine is a game developer and a genderqueer, bisexual femme xicanx with a deep love for games, geekery, and all things adorable. As a game developer, she aims is to create more welcoming game experiences for womxn and femmes of all ages with friendly, colorful, and unapologetically feminine games. In her 3 years of being in the gaming industry, Jasmine has worked on games such as Egg!, a super advanced virtual mobile pet game, and BondFire, an analog game about getting cozy with friends and sharing stories for s’mores. This is Jasmine’s first year being part of the QGCon organizing team.
Terran Pierola is genderfluid, queer boi. As a writer, editor, and a passionate activist for intersectional womxn of color feminism, Terran intends to help change the world through community building, radicalizing education, and institutionalizing
Dietrich “Squinky” Squinkifer (associate organizer) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. In 2015, they were recognized as part of Forbes’s “30 under 30 in Games”, and they received an MFA in Digital Arts and New Media from UC Santa Cruz that same year. They are currently living in Montreal, where they are working on a research-creation PhD on autobiographical games at Concordia University.