The organizers of the 2017 Queerness and Games Conference are honored to present a variety of wonderful speakers from across industry, academia, activism, and art practice!
ALEXANDRINA AGLORO (view bio and abstract)
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump”
MICHAEL ANNETTA (watch session)
Post Mortem: “Nevermind Post-Mortem – How a Cis Team Approached a Trans Story”
GABRIELA AVEIRO-OJEDA (view bio and abstract)
Talk: “Resistance through Play“
MATTHEW BALOUSEK (watch session)
Talk: “Racist Bridges and Smelly Horses: What Is A Queer Game?”
RYAN B. (watch session)
Panel: “How Queerness (and its Intersectional Themes) have Shaped our Experiences as Student Game Developers”
STEPHANIE BOLUK (view bio and abstract)
Talk: “Feminist Killjoys and Magic Circle Jerks“
ASHLEY BROWN (watch session)
Talk: “Cultural Differences in Creating and Financing a Serious Game for Sexual Health Project”
RACHEL BURTON (view bio and abstract)
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump”
STEVE CHA (watch session)
Post Mortem: “Design as Drag: Performing Identity via Autobiographical Game Design”
IRENE CHIEN (view bio and abstract)
Workshop: “Videogame Pedagogy for Social Change”
MO COHEN (watch session)
Post Mortem: “Queer Quest: Self Care and the Game Design Process“
ALAYNA COLE (view bio and abstract)
Workshop: “Making the LGBTQ Game Archive and Queerly Represent Me Database”
EVAN CONAWAY (watch session)
Talk: “Proud Labor: the Visual, Material, and Social Branding of a Queer Gaming Community”
NICOLE CRENSHAW (watch session)
Talk: “The Damsel and The Courtesan: A History of Gendered Game Design”
AMANDA CULLEN (watch session)
Talk: “Who Watches the Overwatchmen? A Digital Ethnographic Case Study of Queer Overwatch Fans”
TANYA DEPASS (watch session)
Talk: “Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For”
Micro-talk session: “Out of Sheer Spite” (watch session)
TAMMY DUPLANTIS (view bio and abstract)
Performance: “Experimental Chiptune Performance”
MAUREEN ENGEL (watch session)
Talk: “Go Queer: A Ludic, Locative Media Experiment”
JOHN EPLER (view bio and abstract, watch session)
Keynote: “The Privilege of Default – Unconscious biases in AAA Games“
ERIC FREEDMAN (watch session)
Talk: “Engineering Queerness in the Game Development Pipeline”
DAN GARDNER (watch session)
Talk: “Charting Performative Possibilities in Games: A Large-scale Census of Characters and Representation”
TODD HARPER (watch session)
Talk: “Orcs and Bowsers and Bara, Oh My: The Complicated Case of Monstrous Queer Male Bodies”
J.C. HOLDER (watch session)
Post Mortem: “Jamming Along to Game Jams: An ILU Game Jam Post-Mortem”
CHELSEA HOWE (view bio and abstract)
Workshop: Imagining LGBTQ History through Games: A Game Design Workshop in Collaboration with the ONE Archives
ALEAH KILEY (view bio and abstract)
Talk: “Cheerleaders and Martyrs: Feminists and Queer Women in the Indie Industry”
JOCELYN KIM (watch session)
Panel: “How Queerness (and its Intersectional Themes) have Shaped our Experiences as Student Game Developers”
EVAN LAUTERIA (view bio and abstract)
Workshop: “Making the LGBTQ Game Archive and Queerly Represent Me Database”
KRIS LIGMAN (watch session)
Micro-talk Session: “Out of Sheer Spite”
CLAUDIA W LO (view bio and abstract)
Talk: “How RimWorld‘s Code Defines Strict Gender Roles”
Panel: “Getting into Queer Game Studies” (view session description)
JEZZ LUCENA (view bio and abstract)
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump”
JENNIFER MALKOWSKI (view bio and abstract)
Workshop: “Videogame Pedagogy for Social Change”
EMILY MARLOW (watch session)
Talk: “Subverting the Heteronormative (?) Jesus in Video Games”
HEIDI MCDONALD (watch session)
Talk: “Don’t Fear the Queer: Audiences Are Ready”
INNES MCKENDRICK (watch session)
Micro-talk Session: “Out of Sheer Spite”
KAELAN DOYLE MYERSCOUGH (watch session)
Talk: “I’m Taking Care of You: Pharmercy and Sensation in Video Game Romance”
JOSEF NGUYEN (watch session)
Talk: “Reframing Consent through Debates on Control in Games“
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump” (view session description)
JOSIE NORONHA (watch session)
Post Mortem: “Consideration In Your Core: A robo-tea! Postmortem”
MIGUEL PENABELLA (watch session)
Talk: “The Politics of Driving Queerly: Policing Movement & Urban Spaces in Roundabout“
CHRISTOPHER PERSAUD (view bio and abstract)
Workshop: “Making the LGBTQ Game Archive and Queerly Represent Me Database”
JANE PINCKARD (view bio and abstract)
Workshop: “Videogame Pedagogy for Social Change”
AMANDA PHILLIPS (watch session)
Talk: “Unruly Bodies: The Queer Physics of Fumblecore“
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump” (view session description)
WHITNEY POW (watch session)
Talk: “I’m Sure Your Woman-Arms Will Be Able to Lift It: Queering Affect, Interface and Phenomenologies of Privilege in Anna Anthropy’s Realistic Female First-Person Shooter“
Panel: Getting into Queer Game Studies (view session description)
DIANA “TEDDY” POZO (view bio and abstract)
Panel: Getting into Queer Game Studies
ZOE QUINN (watch session)
Micro-talk Session: “Out of Sheer Spite”
ERIN REYNOLDS (watch session)
Post Mortem: “Nevermind Post-Mortem – How a Cis Team Approached a Trans Story”
KATE RINGLAND (watch session)
Talk: “Minecraft as a Site of Sociality for Autistic Youth”
HEATHER ROBERTSON (watch session)
Panel: “How Queerness (and its Intersectional Themes) have Shaped our Experiences as Student Game Developers”
BONNIE “BEAUX” RUBERG (view bio and abstract)
Panel: “Getting into Queer Game Studies”
SARAH SCHOEMANN (view bio and abstract)
Workshop: “Diversity in Games: Looking Back and Moving Forward”
NIAMH SCHÖNHERR (watch session)
Talk: “Cute Games: Using Icelandic Krútt Music to Understand Revolution and Resistance in Alt/Queer Games”
YIFAT SHAIK (watch session)
Post Mortem: “Humor on Behalf of the Ridiculous”
ADRIENNE SHAW (view bio and abstract)
Workshop: “Making the LGBTQ Game Archive and Queerly Represent Me Database”
LONI SHIBUYAMA (view bio and abstract)
Workshop: Imagining LGBTQ History through Games: A Game Design Workshop in Collaboration with the ONE Archives
DIETRICH “SQUINKY” SQUINKIFER (watch session)
Micro-talk Session: “Out of Sheer Spite”
REBECCA STIMSON (watch session)
Talk: “Beautiful Monsters: Building Space for Queer Gaming in Monster Factory”
KARA STONE (watch session)
Post Mortem: “Ritual of the Moon Post-Mortem: Queer Narratives, Mental Health, and Time”
JOSH TANENBAUM (watch session)
Talk: “Charting Performative Possibilities in Games: A Large-scale Census of Characters and Representation”
T. L. TAYLOR (view bio and abstract, watch session)
Keynote: “Play as Transformative Work“
AARON TRAMMELL (watch session)
Talk: “The Damsel and The Courtesan: A History of Gendered Game Design”
CARLI VELOCCI (watch session)
Micro-talk: “Out of Sheer Spite”
MICHAEL WILDE (view bio and abstract)
Workshop: “Creating Positive Queer Characters in Video Games”
KLEW WILLIAMS (watch session)
Talk:: “Trojan Horse Narratives: Sneaking in Queer Stories”
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump” (view session description)
HONG-AN WU (view bio and abstract)
Workshop: “Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump”
LISA YAMASAKI (watch session)
Talk: “Playing Queerness in Life Is Strange“
EMILIA YANG (watch session)
Post mortem: “Downtown Browns: Diversifying Interactive Media and Mapping Oppression”